
| Following a week long coverage of the Age of Conan Beta, here the english version of our interview with Erling Ellingsen, Product Manager for Age of Conan |
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Can we have more information about the french servers at release ? we will get a full set (PvP, PVE, PVP RP, PVE RP ?) ? Any names for them in mind ?
There will be at least PvE and PvP servers, but we are still working the others. It very much comes down to popular demand. We would love to do all sorts of rulesets across all the different territories, but ultimately we want large populations on servers too. We need to see where it takes us!
Many Stygien in the beta are eager to try the spellweaving, will it comes in soon ?
I can't give a specific date, but yes, we will be introducing spellweaving! We are working very hard on this right now and it has gone through many changes recently. Expect some nice, juicy updates in the weeks to come on this exciting feature!
graphically speaking, have you put everything you wanted in the beta yet, or is there more to come ?
Most of the graphical assets are in the game now, at least in form of data in the files, but all of it might not be unlocked in the game yet. I think you will see a great deal new locations, monsters and items in the weeks ahead leading up to launch!
Do you have plan to bring AoC's PvP (especially features la capture the skull) to eSport level ?
That's an interesting idea and it definitely depends on how popular it becomes. I don't think the guys behind Counter-Strike planned for it to become an eSport before it was out, it's something that happens over time as it picks up momentum and becomes more popular.
Beautiful graphics, big battlefield with hundreds of players, collision, line of sight... Are you sure it is not a little bit too much to handle ?
I certainly understand your concern, and I guess time will show, but we are putting a lot of effort into making our technology work under those conditions. Tests have been positive and a lot of that is owed to our proprietary graphics engine called Dreamworld. Having shaped this engine over several years it has allowed us to create an engine that is truly scalable and can adapt to a lot of different systems.
About the line of sight, I was wondering, from a tactical point of view : it is blocked by object, but is it blocked by other characters ? like ennemi or even allied players ? What if a huge guardian is protecting a small spellcaster ?
Yes, there is for instance collision detection between players which is very interesting. Especially in PvP this will add a lot of tactical depth to the game, I think! You will definitely see a lot of players protecting other players thanks to this feature. Military tactics are hereby introduced to MMOs!
Autoface in combat seems bother skillfull player by helping to much people who can't fight and move ? Will it stays ingame or is there a possibility that it is removed ?
This feature can be turned on and off in your options menu, so it really just depends on how much help you want! We have tried to design Age of Conan in such a way that it can be played by people of all levels of skill. Personally I play with auto-facing turned off as I like the control it gives me.
Actually, how does Funcom plan to manage this eternal conflict between casual and hardcore players ? Is it really possible to please both ?
Good question, and I think time will tell! We are trying hard to do so, and Age of Conan is a game that is very casual friendly. The action-oriented combat system, the stories, the 1-20 gameplay... it's all very comfortable for casual players. Then you add raids and sieges, and it's quite hardcore!
- Fumble and the AoC-MP Team
Please keep in mind that Age of Conan is still under strict NDA when commenting on this interview. You still can't talk about your game experience nor post any screenshot. Only the Mondes Persistants team has an express permission to post informations through this preview.
Everything we write here are impressions from the beta test, and as always, anything can change before release of Age of Conan.
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le 18 avril 2008
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